KERNEL: Jurnal Riset Inovasi Bidang Informatika dan Pendidikan Informatika

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Keywords Algoritma K-Means Clustering Android Arduino Uno Blind Assist Vest C4.5 CNN Classification Data Mining Deep Learning Device ESP32 Egg Incubator Flow-based programming Information systems Internet of Things Klasifikasi Monitoring Application Naïve Bayes Node-Red Quality of Service (QoS) Sentiment Analysis Web
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Home > Archives > Vol 2, No 2 (2021)

Vol 2, No 2 (2021)

Table of Contents

Articles

PENERAPAN E-COMMERCE DI PASAR SENI SUKAWATI
Bisma Saputra
DOI: 10.31284/j.kernel.2021.v2i2.1848
PDF
52-60
PEMBANGUNAN E-COMMERCE PADA PENJUALAN SOUVENIR DI WISATA PANTAI SANUR
Lexy Erresta Pangemanan
DOI: 10.31284/j.kernel.2021.v2i2.1861
PDF
61-68
RANCANGA BANGUN APLIKASI PERPUSTAKAAN SEKOLAH BERBASIS WEB
Mukramin Mukramin, Abri Hadi
DOI: 10.31284/j.kernel.2021.v2i2.1893
PDF
69-76
Perancangan Aplikasi Pengenalan Jenis - Jenis Dinosaurus Pada Anak - Anak Usia Dini Berbasis Flash
Hastuti Anggreani, Perani Rosyani
DOI: 10.31284/j.kernel.2021.v2i2.2293
PDF
77-81
Perancangan Aplikasi Pemilihan Guru Terbaik Menggunakan Metode Topsis Berbasis Web (Studi Kasus SMK Teknindo Jaya)
Muhammad Hidayat Ilyas, Perani Rosyani
DOI: 10.31284/j.kernel.2021.v2i2.2294
PDF
82-88


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